#import "cocos2d.h"

@interface SceneSetPos : CCScene {
}
@end

@interface LayerSetPos : CCLayer {
	CCMenuItemToggle* mMenuFinger;
	CCMenuItemToggle* mMenuTime;
	CCSprite* mCircle1;
	CCSprite* mCircle2;
}

-(void)changeFinger;
-(void)changeTime;
-(void)start;
-(void)back;

@end
